
Canceled Before It Started: The Duskbloods Network Test and the Ritual of the Stress Test
FromSoftware's first Duskbloods session closed before it began, which is honestly the most immersive thing about it.
At 11am BST, I was sitting at a menu. Not the Duskbloods menu — I wasn't one of the lucky ones. But the feeds were full of people staring at their own menus, watching a little spinning icon and waiting to be told what we all already knew. The servers were dead. The network test for FromSoftware's Switch 2 exclusive was over before it started, and the official account had the same energy as a dad finishing a long car ride: "We sincerely apologize for any inconvenience."
Here's my position early: this is not surprising. Network tests are rituals of suffering. They always have been. The only thing that changed is that this one got eaten whole before anyone could even hurt the servers. You can't crash a room you haven't walked into yet.
But I want to zoom out, because the disaster itself is the story. The Duskbloods is a PvPvE game — that's the hook. It's FromSoftware's weird multiplayer bloodsport set in a Twilight of the Gods kinda world, and if you wanted to know whether the servers would hold, the answer was delivered with a sledgehammer. That's useful data. Nobody learned anything about whether the game is good, but we all got a lesson in whether a test can fail before it starts.
That moment — 11am, thousands of players tapping login, the slow realization that the menu is the whole game today — feels familiar in a way that goes beyond FromSoftware. It's the same feeling as Diablo III's Error 37, except with more apology posts. And if you want to go older, it's the launch of Ultima Online, or the first time you tried to get into a GameSpy lobby on a dial-up connection and the line just went quiet. We keep showing up for these things because the test isn't for the server, it's for us. It's a hazing ritual where the hazing is the inability to participate. You sit there, trying again, and eventually you start having a good time just watching other people fail to connect.
That's the unexpected connection I keep coming back to: network tests are the new demos. Not in the old sense where you played one level and bought the game. In the sense that you log in, fight the network itself, and then walk away with a stronger opinion about the developer's infrastructure than the gameplay. Remember when you'd buy a game on a disc and wait through a mandatory install? Now we voluntarily wait through a 15-minute window of login spam just to see a title screen.
There's also something deeply FromSoftware about closing a session before it begins. The difficulty wall was there from the start; they just moved it from the game's enemies to its authentication layer. In a way, this is the most respectful thing a network test can do — it's the server directly telling you to come back later, in the voice of a loading screen that never lets you in. You can almost hear the tutorial message: "Try finger, but hole."
The actual damage is mild. FromSoftware confirmed they're aware and will presumably adjust. Session two might be fine, or it might be another menu party. Either way, the real test isn't whether the servers hold. It's whether we'll still log in at the next window, sit at that menu, and wait for the login prompt to change color. Most of us will. We're part of the network now — whether the network is up or not.
Frequently Asked Questions
FromSoftware closed the first session before it began because players couldn't log in at all — the servers were just not accepting anyone. They apologized and said they'd address it, which is the same thing every network test ends up saying eventually.
Almost certainly. This was the first scheduled session, and FromSoftware has typically run multiple sessions for big online titles. Whether the next one connects is anyone's guess — that's kind of the sport at this point.
It's focused on multiplayer — specifically a PvPvE structure where groups hunt each other and mobs in the same session. There's also a solo side, but let's be honest: the servers are the main character now.

"A server failure is the oldest FromSoftware tradition, and the network test's real lesson is that everyone still showed up."
— TED

