
Every Nintendo Switch Online Game Boy (Color) Game Ranked: The 8-Bit Museum Needs Better Curators
Nintendo's handheld history on Switch is a treasure chest with a lot of packing peanuts.
I remember the exact feeling of sliding a Game Boy cartridge into the slot. That slight resistance, the click, the weight of a world in your hands. The Nintendo Switch Online Game Boy and Game Boy Color library tries to bottle that feeling, and sometimes it succeeds. Sometimes it just reminds you that not every game from 1995 deserves to be preserved.
Let's be honest about what this collection is: a curated selection, not a complete library. Nintendo isn't dumping ROMs onto the service like a landfill. They're picking specific titles, probably based on licensing ease, nostalgia factor, and what they think modern players will tolerate. The result is a weird mix of undeniable classics and games that were filler even when they were new.
The Heavy Hitters That Earn Their Spot
The Legend of Zelda: Link's Awakening DX is the crown jewel. It's not just a good Game Boy game—it's a top-five Zelda game period. The colorized version on the service is the definitive way to play it, and if you've never experienced the egg quest or the surreal feeling of being trapped on Koholint Island, do it now. This game taught me that a small screen doesn't mean small ambitions.
Wario Land: Super Mario Land 3 is a masterclass in platforming design. Wario is a tank, not a nimble plumber, and the game's physics make every jump feel deliberate. The treasure-hunting mechanics layer on top of the platforming in a way that feels ahead of its time. This is the game that made me realize Mario wasn't the only interesting character in his own universe.
Pokémon Trading Card Game is a weird one. It's a licensed game that's better than it has any right to be. The card-battling is faithful, the progression is satisfying, and it scratches an itch that modern digital card games somehow miss. It's a time capsule of late-90s collectible card culture, and it works.
The Middle Ground: Where Nostalgia Meets Patience
Metroid II: Return of Samus is historically important but mechanically rough. The original Game Boy's screen made the dark caverns nearly unreadable, and the lack of a map is punishing. The game is about isolating and exterminating Metroids, which sounds cool, but the execution is a slog. The 3DS remake is better in every way, but this original has a certain bleak atmosphere that's worth experiencing once.
Kirby's Dream Land is pure, simple fun. It's short, easy, and charming. It's the video game equivalent of a warm blanket. But if you're looking for depth, look elsewhere. This is Kirby before he could copy abilities, and it shows.
Alleyway is here. Yes, the Breakout clone that came packed with the original Game Boy. It's fine. It exists. It's a brick-breaker. You will play it for five minutes and then move on. Nintendo knew what they were doing including this—it's a historical artifact, not a game you'll revisit.
The Bottom Tier: Who Asked for This?
Fortified Zone is a top-down shooter that feels like it was designed by someone who read about action games but never played one. The controls are stiff, the enemies are bullet sponges, and the level design is a series of corridors that all look the same. I appreciate the attempt at a tactical shooter on the Game Boy, but this one belongs in a museum labeled "Interesting Failure."
The Sword of Hope II is a text-heavy RPG that moves at a glacial pace. The combat is random encounters with minimal strategy, and the story is the kind of fantasy nonsense that made me roll my eyes even as a kid. If you want a Game Boy RPG, play Pokémon or Dragon Quest instead.
The Unexpected Connection
Here's where I drop a thread you probably didn't see coming. The Game Boy library on NSO has a strange parallel to the Virtual Boy library. Both systems had a handful of genuinely great games buried under a mountain of technical compromises and questionable design. The Virtual Boy had Wario Land and Teleroboxer; the Game Boy had Link's Awakening and Tetris. The difference is that the Game Boy succeeded despite its limitations, while the Virtual Boy failed because of them. Playing these old games on Switch makes me wonder: what would a Virtual Boy collection look like if Nintendo actually cared about its history? Probably a lot like this—a few gems surrounded by games that only exist because someone had to fill a catalog.
Who Is This For?
This collection is for people who grew up with a Game Boy in their hands and want to feel that weight again, even if it's just through a screen. It's for parents who want to show their kids what gaming was like before the internet and high-definition graphics. It's not for people who want a complete history lesson or a curated list of only the best games. Nintendo is treating this like a bonus, not a service. And for what it is, it's fine.
Final Thought
The Game Boy library on NSO is a museum with some empty exhibit cases. But the exhibits that are filled? They're worth the price of admission.

"The NSO Game Boy library is a mixed bag of genuine classics and forgettable filler, but the handful of masterpieces make the subscription worth it for anyone who remembers the click of a cartridge."
— TED