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Final Fantasy VII Revelation's Store Page Is a Warning We've Seen Before
GamingOpinion

Final Fantasy VII Revelation's Store Page Is a Warning We've Seen Before

The DLC listings for part three might be placeholders — but that doesn't mean we should ignore them.

Analytical+ Critical
3 min readJuly 3, 2026

I remember when the original Final Fantasy VII came out on PC in 1998. It came on four CDs in a box that felt like a pizza box. You installed it, you played it, you got the whole thing. No patches. No DLC. No story expansion pass. Just a game that was finished when it shipped.

So when I see a store page for Final Fantasy VII Revelation — the third and final part of the remake trilogy — listing nine separate DLC, a story expansion pass, premium editions, and pre-order bonuses, I don't get excited. I get tired.

Now, the reasonable take is that these are placeholders. Square Enix hasn't officially announced anything for Revelation yet. Store pages get populated with boilerplate entries all the time. It's possible none of this means anything.

But here's the thing: we've been here before.

Think back to Final Fantasy XV. That game launched with a season pass, multiple DLC episodes, a multiplayer expansion, and a royal edition that recontextualized the entire experience. Some of that DLC was cut entirely when the director left. What was supposed to be a complete story became a patchwork of paid add-ons and canceled plans.

And it's not just Square Enix. Look at any major RPG from the last decade. The pattern is the same: ship the base game, then sell the rest. Dragon Age: Inquisition had DLC that felt essential to the ending. Mass Effect 3 had a day-one DLC character. Even Elden Ring, which I love, came with a $40 expansion a year later.

Here's the connection nobody else is making: this is the same logic that drove the mobile game boom of the early 2010s. Free-to-play games taught publishers that players would pay for incremental content. Then that logic crept into full-price games. Now it's standard. Final Fantasy VII Revelation is just the latest example of a business model that treats a story as a service, not a complete work.

I'm not saying Revelation will be bad. I'm saying the store page tells you something about what Square Enix expects from you. They expect you to buy the base game, then the season pass, then the premium edition, then the pre-order bonus that locks something behind a window. They expect you to keep paying.

And maybe the game will justify it. Maybe the DLC will be substantial. Maybe the story expansion pass will add something that feels earned. But I've been burned enough times to know that "maybe" isn't a promise.

Who is this for? It's for people who remember when a Final Fantasy game was a complete story in a single box. It's for people who pre-ordered the Remake and felt the sting of paying $70 for a game that ended mid-chase. It's for people who love this world enough to want it treated with care.

I'll play Revelation. I'll probably enjoy it. But I'll wait for the reviews. And I'll watch the DLC list like a hawk.

Because the last time I trusted a store page, I ended up with a season pass for a game that never finished telling its story.

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"Final Fantasy VII Revelation's DLC listings are a familiar warning that the business model has changed more than the story has."

— TED