Owlcat Would Say Yes to Baldur's Gate 4. That's the Complicated Part.
The 'great honour' of inheriting a legend means facing what made BG3 beloved — and what Owlcat does differently.
There's a moment every CRPG studio hits now, about two minutes into any interview, where the person across the table leans forward and asks: 'So, would you ever do Baldur's Gate 4?'
Owlcat's co-founder got that question, and his answer was honest: it would be a great honour. Also, presumably, a logistical nightmare. But reading those words, I felt something more specific than excitement. I felt kinship with the guy. Because the question isn't really about whether you'd want to. It's about whether you could survive what it would cost.
The easy take is that Owlcat are a natural fit. They've spent a decade building dense, sprawling CRPGs that drown you in mechanics and then expect you to swim. Pathfinder: Kingmaker nearly sank under its own weight. Wrath of the Righteous learned from that, then threw mythic paths at you like a DM who forgot to sleep. And Rogue Trader proved they could handle a new universe without losing their grip. They are, genuinely, one of the only studios making games that feel like the tabletop session you wish you'd been in.
But here's the thing: Larian's Baldur's Gate 3 didn't succeed because it was a good CRPG. It succeeded because it was a good CRPG with a $100 million cinematic shell. The mo-cap. The voice acting. The sheer theatricality of a druid turning into a bear while the camera swoops in. That's not just polish. It's a language that Owlcat have never been fluent in. Their cutscenes are competent. Their drama is structural, not theatrical. When Owlcat want you to feel betrayal, they don't give you a close-up — they give you a loading screen and a dialogue tree that suddenly has no good options.
You know who I was thinking about the whole time I tried to imagine this? Obsidian. Specifically, the Obsidian that made Fallout: New Vegas after Bethesda's Fallout 3. Here's a studio with a deep, obsessive understanding of the systems under a beloved series, asked to take over a franchise that a bigger-budget studio had just redefined. Obsidian didn't try to out-polish Bethesda. They leaned into what they did better — reactivity, branching quests, faction politics — and shipped a game that's janky as hell next to Fallout 3 but has outlived it in the cultural conversation. That's the exact position Owlcat would be in. And I think they're smart enough to know it.
Which is why the co-founder's phrasing matters. He didn't say they'd make it. He said it would be a great challenge. That's a man looking at a mountain and recognising the difference between wanting to climb it and wanting to be the kind of person who climbs it.
I also think Hasbro hasn't even called yet. And that's fine. Because the real question isn't whether Owlcat gets the gig. It's whether the CRPG tradition they represent — spreadsheet combat, paragraph-long quest descriptions, builds that need a spreadsheet to explain — still has a place in a world where Baldur's Gate 3 set the bar at 'everyone can finish it.' I believe it does. I also believe not every game needs to be finishable.
So yes, let Owlcat have their daydream about the honour. But watching them walk back to their offices to keep making their games — weird, overstuffed, occasionally broken epics that ask you to meet them halfway — that's the part that actually makes me confident about the genre's future.
The next great CRPG might not carry the name Baldur's Gate. But the last time I said that out loud, the crowd got quiet. They knew exactly what I meant.
Frequently Asked Questions
No active plans have been announced. The co-founder only said it would be a 'great honour' if Hasbro approached them, which is a long way from a signed contract.
They're the team behind Pathfinder: Kingmaker, Pathfinder: Wrath of the Righteous, and Warhammer 40,000: Rogue Trader. All three are dense, rules-heavy CRPGs with a reputation for being both ambitious and a bit unwieldy.
That depends on what you want. If you want more of Larian's cinematic style, you'd probably need Larian. If you want a deeper, messier, more reactive CRPG, Owlcat is genuinely one of the few studios that could do it justice — with the asterisk that it would feel very different.
"Owlcat could make a brilliant Baldur's Gate 4, but only if Hasbro lets them build their own kind of epic instead of chasing Larian's cinematic dragon."
— TED

