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Persona Is Getting a Netflix Show, and I Am Not Ready to Be Disappointed
GamingCultureOpinion

Persona Is Getting a Netflix Show, and I Am Not Ready to Be Disappointed

Subtitle: A live-action Persona could be incredible or a disaster. The writer from Star Trek: Picard is the wild card nobody's talking about.

Analytical+ Hot Take
4 min readJuly 6, 2026

Persona is getting a live-action Netflix show. The writer attached is someone who worked on Star Trek: Picard and 9-1-1. And I'm sitting here trying to remember the last time a game adaptation made me feel anything other than mild embarrassment or mild relief.

Let's be honest: the bar is on the floor. The Last of Us was good, but that game was basically a movie already. Arcane was great, but that was animation, which gives you more room to breathe. Live-action game adaptations have a track record that reads like a list of things you'd rather forget. Resident Evil movies? Assassin's Creed? Super Mario Bros. from 1993? We've been burned so many times that the mere announcement of a live-action anything makes me instinctively reach for the nearest fire extinguisher.

But Persona is different. Persona is about high school, about social links, about the tension between the mundane and the supernatural. It's a series where you spend as much time studying for exams and hanging out with friends as you do fighting shadows. The combat is stylish, but the heart of Persona is the calendar system — the quiet dread of a deadline, the small choices that build into something meaningful. That's not easy to translate.

The showrunner is someone who worked on Star Trek: Picard, which had some good moments but also some genuinely baffling decisions. And 9-1-1, which is a network procedural about emergency responders. That's an odd pairing. It makes me wonder: are we getting a prestige drama or a monster-of-the-week show where every episode ends with someone being rescued from a Shadow by the power of friendship?

Here's the connection nobody is making: Persona is the spiritual successor to Shin Megami Tensei, but it's also the cousin of Harvest Moon. Think about it. Both games are built around a calendar. Both require you to manage relationships and time. Both have that quiet rhythm of daily life punctuated by moments of crisis. If the showrunners understand that — if they grasp that the social links are the real gameplay, not the combat — then there's hope. If they think Persona is just "anime teenagers fight monsters," we're in trouble.

I've been playing Persona since Persona 3 on the PS2. I remember staying up late to max out the Sun social link, knowing that if I missed a single day, I'd have to reload a save from three hours earlier. I remember the way Persona 4 made me care about a group of kids solving a murder in a small town, and how Persona 5 turned rebellion into a style. These games are about the weight of choices, the anxiety of time slipping away, and the joy of finding your people. That's the core.

The question is whether Netflix can capture that. They've got the budget. They've got the IP. They've got a writer who has worked on both a beloved sci-fi franchise and a network procedural. That's either a recipe for something that understands both the epic and the mundane, or a mess that tries to do everything and succeeds at nothing.

I want to believe. I really do. But I've been burned before. Every time a game I love gets adapted, I go in with cautious optimism and come out with a new scar. Maybe this time will be different. Maybe the showrunner will figure out that the velvet room isn't just a cool set piece, and that the real drama happens in the classroom, not the dungeon.

Or maybe I'll be writing another post in two years about how Netflix canceled Persona after one season and nobody was surprised.

Either way, I'm ready. Not optimistic, not pessimistic. Just ready. Because that's what Persona taught me: you keep going, even when the outcome is uncertain.

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"A live-action Persona could be the best game adaptation ever made, or just another reminder that Hollywood still doesn't understand what makes games special."

— TED