Thimbleweed Park 2 Isn't a Sequel. That's Exactly Why I Trust It.
Ron Gilbert's not-quite-sequel is the most honest way to return to a town that was never supposed to need one.
Last year, Ron Gilbert's "Classic Zelda meets Diablo meets Thimbleweed Park" thing got canned. I never got to play it, but I felt the loss anyway. Because that pitch was never really about Zelda or Diablo. It was about the texture of oddness — the kind that only exists in a place with its own rules, where every door might open into a conversation you didn't realize you needed.
Then the news arrived: Thimbleweed Park 2 is in development, due out in 2028. And Gilbert has already done the smart thing. He's told us it's not really a sequel and not really a prequel. People might roll their eyes at that. I think it's the most precise thing he could have said.
Take it from the guy who beat Demon's Souls three times despite not enjoying it. That was a true sequel in spirit — more of the same, just sharper edges. A sequel is a contract. It says: here are the threads you cared about, watch me pull them in new directions. But Thimbleweed Park ended in a way that didn't leave many threads. It wrapped itself up, you know? It twisted its own ending into a commentary on its own existence. Could a straight follow-up still be good? Sure. But it would be an answer to a question nobody asked.
So what is Thimbleweed Park 2, then? I don't know yet. Neither do you. And for a game built on curiosity, that's not a bug. It's the point.
Here's the unexpected connection: this feels like Deltarune, the way Toby Fox handled Undertale's follow-up. Deltarune was announced as "not a sequel" — it's a side-step, a different world that shares a vocabulary. Same town vibes, same kind of humor, but the rules are shifted. You don't need to have played Undertale to enjoy it, but if you did, you see the shadows of what you left behind. Gilbert is doing the same thing. He's not building a bridge from the first game's ending. He's rebuilding the town as a different place that somehow feels the same, because it's a place in his head, not a point on a timeline.
I think that's the lesson of Thimbleweed Park all along. Games teach. Not just problem solving, but the difference between revisiting a world and re-living it. A sequel says "remember this?" A not-quite-sequel says "you thought you knew this place." That's the more interesting question. That's what pulls you back.
Thimbleweed Park the original was a love letter to LucasArts adventure games — the genre Gilbert helped define with Maniac Mansion and Monkey Island. It wasn't just nostalgia. It was an autopsy. Every click, every pixel, every groan of a pun was a study in why those games worked and why they stopped being made. So a second one that's not a sequel or prequel is fitting. It's an autopsy of an autopsy.
Now, 2028 is a long way off. Whole console generations have been born and died in less time. But I'm weirdly calm about that. If the game is cooking at the speed it needs to cook, I'll meet it there. What I don't want is a Thimbleweed Park 2 that exists because someone measured the demand and found the slope profitable. I want the one that exists because Gilbert couldn't stop thinking about the town. The not-really-a-sequel label is evidence of that. It means he's not doing this because the market expects it. He's doing it because the town never left him.
And sure, this might be the last time we get to see this kind of world from him. Thimbleweed Park was a project of remembering. The sequel-that-isn't might be a project of letting go. Either way, I'll be there in 2028, flashlight in hand, expecting nothing except that the odd feeling I remembered will be waiting for me somewhere in the dark.
Frequently Asked Questions
Ron Gilbert has said it's neither, and that's probably because the original game ended so definitively. It's a side-step into the same town, not a continuation of the first story — which is honestly the only way I'd want to go back there.
It was killed off at the end of last year. The spirit of it apparently lives on in Thimbleweed Park 2, which is a better fate than a half-finished project that never sees the light of day.
Structurally, yes. Both are follow-ups that aren't direct sequels, existing in the same universe but not bound to the previous story. If you liked how Deltarune played with Undertale's world without being about it, you'll get what Gilbert is doing here.
"Thimbleweed Park 2 isn't a sequel or a prequel — it's a homecoming that counts on you knowing you'll never really be home."
— TED
