
Final Fantasy Resonance's New Trailer Is Beautiful. Now Show Me the Game.
Square Enix's HD-2D showcase is gorgeous, but we need more than a vibe check.
I watched the new trailer for Final Fantasy Resonance three times. The first time, I just let the pixels wash over me — the way the light catches a cobblestone street, the slow pan across a cathedral interior that looks like a watercolor painting come to life. The second time, I started counting the things I recognized. A chocobo. A moogle. The unmistakable silhouette of a Cactuar. The third time, I realized I had no idea what the actual game was about.
That's the thing about HD-2D. It's a cheat code for nostalgia — and I mean that as a compliment. Square Enix has been refining this visual style since Octopath Traveler in 2018, and Resonance might be the most beautiful implementation yet. The trailer, released ahead of the game's October launch on both Switch 1 and Switch 2, shows off sweeping environments, particle effects that actually feel tactile, and character sprites that move with a fluidity that the 16-bit era could only dream of.
But here's the tension: I've been burned by beautiful trailers before. Final Fantasy Resonance is being positioned as a brand-new turn-based adventure in the classic style, and that's exactly what I want. But a trailer that's all atmosphere and no mechanics leaves me in a weird spot. I'm sold on the aesthetic. I'm not sold on the game.
Who is this for?
It's for people like me — people who grew up with Final Fantasy VI and Chrono Trigger, who have spent years watching Square Enix experiment with action combat and open worlds, wondering when they'd circle back to what made the series iconic. It's also for a younger audience that discovered JRPGs through Octopath Traveler and Triangle Strategy and wants more of that specific blend of old and new.
But there's a danger in leaning too hard on the visual hook. HD-2D is a proven crowd-pleaser, but it's not a substitute for design clarity. The trailer shows a party of four characters standing in a field. Then it shows them on a ship. Then it shows a boss fight against something with too many wings. It's gorgeous, but it's also a highlight reel without a story.
The unexpected connection
This trailer reminds me of something unexpected: the reveal trailer for Demon's Souls back in 2009. Not the visuals — obviously — but the feeling. When that first Demon's Souls trailer dropped, it was all atmosphere and dread and promise. Nobody knew what the game actually played like. The mechanics were a mystery. But the feeling was unmistakable. You knew something interesting was happening, even if you couldn't articulate what.
Resonance is in a similar position. The HD-2D style is doing the heavy lifting right now — it's the hook, the promise, the reason to pay attention. But eventually, we need to see the turn-based combat in motion. We need to understand the job system or the materia equivalent or whatever mechanical spine this game has. Because a beautiful game that plays poorly is just a screensaver with a price tag.
What I'm watching for
I want to see how Resonance handles its identity. Is it a standalone story, or is it connected to the broader Final Fantasy mythos in some way? The trailer hints at crystals and summon stones and a world map that looks suspiciously like the one from Final Fantasy V, but that could just be homage. I want to know if the combat system has the depth of Bravely Default or the simplicity of the early Dragon Quest games. Both are valid, but they serve different audiences.
And I really want to know how it runs on Switch 1 versus Switch 2. Octopath Traveler had some frame rate dips on the original hardware, especially in busy areas. If Resonance is targeting both platforms, there's going to be a tradeoff somewhere. I'm hoping the Switch 2 version gets the full visual treatment while the Switch 1 version runs at a stable 30fps. That's the minimum.
The bottom line
Final Fantasy Resonance has my attention. The trailer is stunning, and the HD-2D style continues to be one of the best things to happen to pixel art in modern gaming. But attention isn't the same as trust. I've been burned by beautiful trailers before — games that looked like masterpieces and played like afterthoughts. I'm not saying Resonance is that. I'm saying I need more than a vibe check.
October isn't that far away. Show me the menus. Show me the battle system. Show me the part where I actually have to make decisions. Because the art is already there. Now I need to know if the game is too.

"Final Fantasy Resonance's trailer is a masterclass in visual seduction, but the real test will be whether the gameplay can match the aesthetic promise."
— TED

