
Star Racer Is The F-Zero We Actually Deserve
And it has Grant Kirkhope music, which is basically a cheat code for nostalgia.
I've been waiting for a new F-Zero for so long that I've started hallucinating it. You know the feeling: you're scrolling the eShop, you see a blur of neon and a vehicle that looks vaguely like the Blue Falcon, and for one second your brain tells you this is it. Then you blink and it's just another boost-heavy indie racer with a gradient background.
Star Racer isn't that. Star Racer is the real thing — or as close as we're going to get until Nintendo decides Captain Falcon deserves more than a cameo in Mario Kart. It's been confirmed for a Q3 2026 release on Switch, and based on the footage from last year's Kickstarter campaign, it's not just wearing F-Zero's clothes. It understands why those clothes fit in the first place.
The key isn't the speed. Plenty of games have speed. The key is the commitment. F-Zero doesn't let you brake in a straight line and slide gently into a turn. It demands you enter the curve with intent — a twitch of the thumb, a momentary weight transfer, a prayer that you guessed the angle correctly. Star Racer looks like it gets that. The tracks are narrow, the edges are cruel, and the boost mechanic isn't a bonus; it's a survival tool you manage like oxygen.
Here's the connection nobody is drawing: the reason F-Zero works is the same reason Tony Hawk's Pro Skater works. Both games are about maintaining a flow state through a series of split-second decisions. In THPS you chain tricks to keep your balance meter alive. In F-Zero you chain boosts to keep your speed up. Failure in both is almost always your own fault — the game gave you the tools, you just misread the line.
Grant Kirkhope doing the music seals it. Kirkhope's soundtracks for Banjo-Kazooie and Perfect Dark are lodged in the brains of anyone who owned a Nintendo 64. His music has a bounce, a warmth, a sense of character. Hearing his name attached to a racing game that looks this aggressive is like finding out your childhood best friend became a Michelin-star chef and still makes the mac and cheese you grew up on.
This is for people who remember renting F-Zero X from Blockbuster and coming back the next day with blistered thumbs. It's for people who know that the SNES original's Mode 7 was more than a technical flex — it was a promise that racing games could feel like falling. It's for people who watched GX demolish their understanding of what a GameCube could do and have been chasing that high ever since.
But let's be honest: Star Racer isn't trying to replace F-Zero. It can't. F-Zero is a product of its time — arcade design philosophy filtered through Nintendo's obsession with precision. What Star Racer does is borrow the vocabulary and write its own sentences. The weapon systems, the track gimmicks, the visual style — they're all filtered through a modern indie lens that respects the source material without worshipping it.
Will it scratch the itch? Yes, if you let it. The danger is expecting it to be F-Zero GX on Switch. It won't be. It'll be Star Racer — a game that loves F-Zero the way a good cover band loves the Beatles. It hits the notes you remember, but it adds some harmonies you didn't expect.

"Star Racer is the closest we'll get to a new F-Zero, and honestly? That's fine — because it looks like it understands what made the original great."
— TED
